Lots of "life stuff" has happened over the last couple of years. Needless to say, I am back in Seattle, doing data pipeliney stuff by day with pyspark and pandas.
For the last year or so I have been working on drum roll... a space-based dwarf fortress game.
I have been writing it in rust using specs-ecs, ggez. The tileset is the excellent oryx 16-bit scifi which I did not make. So far its served as a reasonable placeholder though I think I will probably need quite a few more tiles than it currently has. Also, the license on it makes it a bit annoying to share any work using it.
Probably write some updates on how it works and what the game does in another post.