In the startup and web development world which I hail terms like "fake it till you make it" and minimum viable product often heard reverberating off exposed brick and across ping pong tables. When you work at a small company there is only so much you can accomplish so you need to make it count. I think this goes doubly if you have a side project that you want to actually get anywhere. I simply don't have the time and reserve of motivation to go chasing down rabbit holes.
Another thing I have found when you are slogging along on a long project alone you need inspiration. Besides this blog there is no forcing function to make me work on this besides my own imagination and itch to build. When working I try to keep a bank of work I know can easily keep me going either due to it being satisfying to do or has satisfying results. Since I last updated I have worked on a mix of this and trying to get a the core combat gameplay working right.
I also have added a number of long needed technical improvements:
A lot of this has been in service of trying to get the core gameplay of the turn based combat fun. I think I have a ways to go still and will probably need improve the AI further as well as add things like cover, overwatch and reloading. I am thinking I wont actually need equipment as part of this effort. I am going to focus on that once I am done with this.
As a side note there is an episode of the podcast tone control interviewing the creator of the new x-com game.